Your browser doesn't support javascript.
Show: 20 | 50 | 100
Results 1 - 2 de 2
Filter
1.
2nd International Conference on Information Technology and Education, ICIT and E 2022 ; : 181-185, 2022.
Article in English | Scopus | ID: covidwho-1861101

ABSTRACT

The event of the Covid-19 pandemic and the prerequisite for social distance has caused significant disturbances in the realm of work, including software development companies, including software development companies. The implementation of Work From Home (WFH) is a step taken by the government and private organizations to remain productive in the pandemic era. Currently, there are many methods that companies can implement to support the software development process. The Scrum method is part of agile methods that can speed up and adaptability in software development project management. This study discusses a systematic literature review on optimizing the effectiveness of Scrum in a distributed software development environment during the pandemic era. Using data systematically extracted from this work, we offer a strategy to increase the effectiveness of Scrum implementations in a distributed software development environment during the pandemic era. This approach helps practitioners and researchers to better understand the problems of distributed software development projects and develop more effective project management solutions. © 2022 IEEE.

2.
9th International Conference on Information and Communication Technology, ICoICT 2021 ; : 7-12, 2021.
Article in English | Scopus | ID: covidwho-1447851

ABSTRACT

For more than a decade, digital signages have been used in health facilities and public environment to provide fun and interactive approach of education. Unfortunately, interacting with conventional digital signage during Covid-19 pandemic raises a concern on its hygiene. Thus, touchless interaction is preferable to avoid direct contact on the touch screen. Here we present a novel study on effectiveness of gaze-based interaction in a digital signage for public health education. Instead of touching the screen, the users engage with the content by gazing at a dynamic button that moves in horizontal or vertical direction. Experimental results show that gazing at faster dynamic buttons (angular speed of 60.28°/s) than its slower counterpart (angular speed of 30.14°/s) requires shorter time to complete a three-steps task (T = 84, Z =-1.977, p < 0.05). Our study provides a scientific proof of concept for further development of touchless digital signage that complies with health protocols of the World Health Organization during Covid-19 pandemic. © 2021 IEEE.

SELECTION OF CITATIONS
SEARCH DETAIL